using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO; // we need to add this reference to use Files and Directory information
namespace Existing
{
class Program
{
static void Main(string[] args)
{
bool fileExists = false;
string thePath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
string theFile = thePath + @"\testfile.txt";
fileExists = File.Exists(theFile);
if (fileExists)
{
Console.WriteLine("The file exists");
}
else
{
Console.WriteLine("The file does not exist, creating it");
File.Create(theFile);
}
if (fileExists)
{
Console.WriteLine("It was created on {0}", File.GetCreationTime(theFile));
Console.WriteLine("It was last accessed on {0}", File.GetLastAccessTime(theFile));
Console.WriteLine("Moving the file...");
File.Move(theFile, thePath + @"\newfile.txt");
}
Console.ReadLine();
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO; // we need to add this reference to use Files and Directory information
namespace Existing
{
class Program
{
static void Main(string[] args)
{
bool fileExists = false;
string thePath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
string theFile = thePath + @"\testfile.txt";
fileExists = File.Exists(theFile);
if (fileExists)
{
Console.WriteLine("The file exists");
}
else
{
Console.WriteLine("The file does not exist, creating it");
File.Create(theFile);
}
if (fileExists)
{
Console.WriteLine("It was created on {0}", File.GetCreationTime(theFile));
Console.WriteLine("It was last accessed on {0}", File.GetLastAccessTime(theFile));
Console.WriteLine("Moving the file...");
File.Move(theFile, thePath + @"\newfile.txt");
}
Console.ReadLine();
}
}
}
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