using System;
using System.Collections; // we need to add this reference to use Files and Directory information
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Stacks
{
class Program
{
static void Main(string[] args)
{
Stack myStack = new Stack();
myStack.Push("item 1");
myStack.Push("item 2");
myStack.Push("item 3");
Console.WriteLine("{0} Items on the stack", myStack.Count);
// Have a peek at the top item
Console.WriteLine("{0}", myStack.Peek());
myStack.Pop(); // pops "item 3" off the top
// now "item 2" is the top item
Console.WriteLine("{0}", myStack.Peek());
myStack.Clear(); // get rid of everything
Console.WriteLine("{0} Items on the stack", myStack.Count);
Console.ReadLine();
}
}
}
using System.Collections; // we need to add this reference to use Files and Directory information
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Stacks
{
class Program
{
static void Main(string[] args)
{
Stack myStack = new Stack();
myStack.Push("item 1");
myStack.Push("item 2");
myStack.Push("item 3");
Console.WriteLine("{0} Items on the stack", myStack.Count);
// Have a peek at the top item
Console.WriteLine("{0}", myStack.Peek());
myStack.Pop(); // pops "item 3" off the top
// now "item 2" is the top item
Console.WriteLine("{0}", myStack.Peek());
myStack.Clear(); // get rid of everything
Console.WriteLine("{0} Items on the stack", myStack.Count);
Console.ReadLine();
}
}
}
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